object method add : #Goog.Fx.animation Js.t -> unit Js.meth method addEventListener : Js.js_string Js.t -> (unit -> bool Js.t) Js.callback -> bool Js.t Js.opt -> unit Js.meth method cycle : float -> unit Js.meth method dispatchEvent : (Js.js_string Js.t, Events.event Js.t) Tools.Union.t -> bool Js.t Js.meth method dispose : unit Js.meth method disposeInternal : unit Js.meth method executeChildrenAction : (#Goog.Fx.animation Js.t -> unit) -> unit Js.meth method getDisposed : bool Js.t Js.meth method getParentEventTarget : Events.eventTarget Js.t Js.meth method isDisposed : bool Js.t Js.meth method onBegin : unit Js.meth method pause : unit Js.meth method play : bool Js.t Js.opt -> bool Js.t Js.meth method remove : #Goog.Fx.animation Js.t -> unit Js.meth method removeEventListener : Js.js_string Js.t -> (unit -> bool Js.t) Js.callback -> bool Js.t Js.opt -> unit Js.meth method setParentEventTarget : Events.eventTarget Js.t Js.opt -> unit Js.meth method stop : bool Js.t -> unit Js.meth end
