Ocsigen: step by step tutorial for client-server Web application (2/2)
Written by Ocsigen team on March 30, 2016

This is the end of the tutorial about writing a collaborative Web drawing in OCaml. Have a look at the full tutorial if you haven’t read the first part or if you want a version with full colors and links.

In the last part, we’ve seen how to create a client-server Web application in OCaml. The server generates a Web page and sends it together with an OCaml program (compiled to JavaScript) to the browser.

We will now see how to draw on the canvas, program mouse events with Lwt, and do server to client communication on a bus.

Collaborative drawing application

Drawing on a canvas

We now want to draw something on the page using an HTML5 canvas. The drawing primitive is defined in the client-side function called draw that just draws a line between two given points in a canvas.

To start our collaborative drawing application, we define another client-side function init_client, which just draws a single line for now.

Here is the (full) new version of the program:

  (* Modules opened in the shared-section are available in client-
     and server-code *)
  open Eliom_content.Html5.D
  open Lwt

module Graffiti_app =
  Eliom_registration.App (
      let application_name = "graffiti"
let%shared width = 700
let%shared height = 400

let%client draw ctx ((r, g, b), size, (x1, y1), (x2, y2)) =
  let color = CSS.Color.string_of_t (CSS.Color.rgb r g b) in
  ctx##.strokeStyle := (Js.string color);
  ctx##.lineWidth := float size;
  ctx##(moveTo (float x1) (float y1));
  ctx##(lineTo (float x2) (float y2));

let canvas_elt =
  canvas ~a:[a_width width; a_height height]
    [pcdata "your browser doesn't support canvas"]

let page () =
     (head (title (pcdata "Graffiti")) [])
     (body [h1 [pcdata "Graffiti"];

let%client init_client () =
  let canvas = Eliom_content.Html5.To_dom.of_canvas ~%canvas_elt in
  let ctx = canvas##(getContext (Dom_html._2d_)) in
  ctx##.lineCap := Js.string "round";
  draw ctx ((0, 0, 0), 12, (10, 10), (200, 100))

let main_service =
  Graffiti_app.register_service ~path:[""] ~get_params:Eliom_parameter.unit
    (fun () () ->
       (* Cf. section "Client side side-effects on the server" *)
       let _ = [%client (init_client () : unit) ] in
       Lwt.return (page ()))

JavaScript datatypes in OCaml

Here we use the function Js.string from Js_of_ocaml’s library to convert an OCaml string into a JS string.

Client side side-effect on the server

What sounds a bit weird at first, is a very convenient practice for processing request in a client-server application: If a client value is created while processing a request, it will be evaluated on the client once it receives the response and the document is created; the corresponding side effects are then executed. For example, the line

    let _ = [%client (init_client () : unit) ] in

creates a client value for the sole purpose of performing side effects on the client. The client value can also be named (as opposed to ignored via _), thus enabling server-side manipulation of client-side values (see below).

Single user drawing application

(Lwt, Mouse events with Lwt)

We now want to catch mouse events to draw lines with the mouse like with the brush tools of any classical drawing application. One solution would be to mimic typical JavaScript code in OCaml; for example by using function Dom_events.listen that is the Js_of_ocaml’s equivalent of addEventListener. However, this solution is at least as verbose as the JavaScript equivalent, hence not satisfactory. Js_of_ocaml’s library provides a much easier way to do that with the help of Lwt.

Replace the init_client of the previous example by the following piece of code, then compile and draw!

let%client init_client () =

  let canvas = Eliom_content.Html5.To_dom.of_canvas ~%canvas_elt in
  let ctx = canvas##(getContext (Dom_html._2d_)) in
  ctx##.lineCap := Js.string "round";

  let x = ref 0 and y = ref 0 in

  let set_coord ev =
    let x0, y0 = Dom_html.elementClientPosition canvas in
    x := ev##.clientX - x0; y := ev##.clientY - y0

  let compute_line ev =
    let oldx = !x and oldy = !y in
    set_coord ev;
    ((0, 0, 0), 5, (oldx, oldy), (!x, !y))

  let line ev = draw ctx (compute_line ev); Lwt.return () in

  Lwt.async (fun () ->
    let open Lwt_js_events in
    mousedowns canvas
      (fun ev _ ->
         set_coord ev; line ev >>= fun () ->
             [mousemoves Dom_html.document (fun x _ -> line x);
	      mouseup Dom_html.document >>= line]))

We use two references x and y to record the last mouse position. The function set_coord updates those references from mouse event data. The function compute_line computes the coordinates of a line from the initial (old) coordinates to the new coordinates–the event data sent as a parameter.

The last four lines of code implement the event-handling loop. They can be read as follows: for each mousedown event on the canvas, do set_coord, then line (this will draw a dot), then behave as the first of the two following lines that terminates:

  • For each mousemove event on the document, call line (never terminates)
  • If there is a mouseup event on the document, call line.

More on Lwt

Functions in Eliom and Js_of_ocaml which do not implement just a computation or direct side effect, but rather wait for user activity, or file system access, or need a unforeseeable amount of time to return are defined with Lwt; instead of returning a value of type a they return an Lwt thread of type a Lwt.t.

The only way to use the result of such functions (ones that return values in the Lwt monad), is to use Lwt.bind.

Lwt.bind : 'a Lwt.t -> ('a -> 'b Lwt.t) -> 'b Lwt.t

It is convenient to define an infix operator like this:

let (>>=) = Lwt.bind

Then the code

f () >>= fun x ->

is conceptually similar to

let x = f () in

but only for functions returning a value in the Lwt monad.

For more clarity, there is a syntax extension for Lwt, defining let%lwt to be used instead of let for Lwt functions:

let%lwt x = f () in

Lwt.return creates a terminated thread from a value: Lwt.return : 'a -> 'a Lwt.t Use it when you must return something in the Lwt monad (for example in a service handler, or often after a Lwt.bind).

Why Lwt?

An Eliom application is a cooperative program, as the server must be able to handle several requests at the same time. Ocsigen is using cooperative threading instead of the more widely used preemptive threading paradigm. It means that no scheduler will interrupt your functions whenever it wants. Switching from one thread to another is done only when there is a cooperation point.

We will use the term cooperative functions to identify functions implemented in cooperative way, that is: if something takes (potentially a long) time to complete (for example reading a value from a database), they insert a cooperation point to let other threads run. Cooperative functions return a value in the Lwt monad (that is, a value of type 'a Lwt.t for some type 'a).

Lwt.bind and Lwt.return do not introduce cooperation points.

In our example, the function Lwt_js_events.mouseup may introduce a cooperation point, because it is unforeseeable when this event happens. That’s why it returns a value in the Lwt monad.

Using cooperative threads has a huge advantage: given that you know precisely where the cooperation points are, you need very few mutexes and you have very low risk of deadlocks!

Using Lwt is very easy and does not cause trouble, provided you never use blocking functions (non-cooperative functions). Blocking functions can cause the entre server to hang! Remember:

  • Use the functions from module Lwt_unix instead of module Unix,
  • Use cooperative database libraries (like PG’Ocaml for Lwt),
  • If you want to use a non-cooperative function, detach it in another preemptive thread using Lwt_preemptive.detach,
  • If you want to launch a long-running computation, manually insert cooperation points using Lwt_unix.yield,
  • Lwt.bind does not introduce any cooperation point.

Handling events with Lwt

The module Lwt_js_events allows easily defining event listeners using Lwt. For example, Lwt_js_events.click takes a DOM element and returns an Lwt thread that will wait until a click occures on this element.

Functions with an ending “s” (Lwt_js_events.clicks, Lwt_js_events.mousedowns, …) start again waiting after the handler terminates.

Lwt.pick behaves as the first thread in the list to terminate, and cancels the others.

Collaborative drawing application

(Client server communication)

In order to see what other users are drawing, we now want to do the following:

  • Send the coordinates to the server when the user draw a line, then
  • Dispatch the coordinates to all connected users.

We first declare a type, shared by the server and the client, describing the color (as RGB values) and coordinates of drawn lines.

  type messages =
    ((int * int * int) * int * (int * int) * (int * int))
    [@@deriving json]

We annotate the type declaration with [@@deriving json] to allow type-safe deserialization of this type. Eliom forces you to use this in order to avoid server crashes if a client sends corrupted data. This is defined using a JSON plugin for ppx_deriving, which you need to install. You need to do that for each type of data sent by the client to the server. This annotation can only be added on types containing exclusively basic types, or other types annotated with [@@deriving json].

Then we create an Eliom bus to broadcast drawing events to all client with the function Eliom_bus.create. This function take as parameter the type of values carried by the bus.

let bus = Eliom_bus.create [%derive.json: messages]

To write draw commands into the bus, we just replace the function line in init_client by:

let line ev =
  let v = compute_line ev in
  let _ = Eliom_bus.write ~%bus v in
  draw ctx v;
  Lwt.return () in

Finally, to interpret the draw orders read on the bus, we add the following line at the end of function init_client:

  Lwt.async (fun () -> Lwt_stream.iter (draw ctx) (Eliom_bus.stream ~%bus))

Now you can try the program using two browser windows to see that the lines are drawn on both windows.

Communication channels

Eliom provides multiple ways for the server to send unsolicited data to the client:

  • Eliom_bus.t are broadcasting channels where client and server can participate (see also «a_api project=”eliom” subproject=”client” | type Eliom_bus.t » in the client API).
  • Eliom_react allows sending React events from the server to the client, and conversely.
  • Eliom_comet.Channel.t are one-way communication channels allowing finer-grained control. It allows sending Lwt_stream to the client. Eliom_react and Eliom_bus are implemented over Eliom_coment.

    It is possible to control the idle behaviour with module Eliom_comet.Configuration.

Color and size of the brush

(Widgets with Ocsigen-widgets)

In this section, we add a color picker and slider to choose the size of the brush. For the colorpicker we used a widget available in Ocsigen-widgets.

To install Ocsigen widgets, do:

opam pin add ocsigen-widgets https://github.com/ocsigen/ocsigen-widgets.git
opam install ocsigen-widgets

In Makefile.options, created by Eliom’s distillery, add ocsigen-widgets.client to the CLIENT_PACKAGES:

CLIENT_PACKAGES := ... ocsigen-widgets.client

To create the widget, we add the following code in the init_client immediately after canvas configuration:

(* Color of the brush *)
let colorpicker = Ow_color_picker.create ~width:150 () in
Ow_color_picker.append_at (Dom_html.document##.body) colorpicker;
Ow_color_picker.init_handler colorpicker;

We subsequently add a simple HTML5 slider to change the size of the brush. Near the canvas_elt definition, simply add the following code:

let slider =
      Html5.D.a_id "slider";
      Html5.D.a_input_min 1.;
      Html5.D.a_input_max 80.

Form.int is a typing information telling that this input takes an integer value. This kind of input can only be associated to services taking an integer as parameter.

We then add the slider to the page body, as follows:

let page =
    (head (title (pcdata "Graffiti")) [])
    (body [h1 [pcdata "Graffiti"];
           div [slider]] ))

To change the size and the color of the brush, we replace the last line of the function compute_line in init_client by:

let rgb = Ow_color_picker.get_rgb colorpicker in
let size_slider = Eliom_content.Html5.To_dom.of_input ~%slider in
let size = int_of_string (Js.to_string size_slider##.value) in
(rgb, size, (oldx, oldy), (!x, !y))

Finally, we need to add a stylesheet in the headers of our page. To easily create the head HTML element, we use the function Eliom_tools.F.head:

let page =
    (Eliom_tools.F.head ~title:"Graffiti"
      ~js:[] ())
    (body [h1 [pcdata "Graffiti"]; canvas_elt; div [slider]])

You need to install the corresponding stylesheets and images into your project. The stylesheet files should go to the directory static/css. File graffiti.css is a custom-made CSS file.

You can then test your application (make test.byte).


Ocsigen-widgets is a Js_of_ocaml library providing useful widgets for your Eliom applications. You can use it for building complex user interfaces.

Sending the initial image

(Services sending other data types)

To finish the first part of the tutorial, we want to save the current drawing on server side and send the current image when a new user arrives. To do that, we will use the Cairo binding for OCaml.

For using Cairo, first, make sure that it is installed (it is available as cairo2 via OPAM). Second, add it to the SERVER_PACKAGES in your Makefile.options: SERVER_PACKAGES := ... cairo2

The draw_server function below is the equivalent of the draw function on the server side and the image_string function outputs the PNG image in a string.

let draw_server, image_string =

  let surface = Cairo.Image.create Cairo.Image.ARGB32 ~width ~height in
  let ctx = Cairo.create surface in

  let rgb_floats_from_ints (r, g, b) =
    float r /. 255., float g /. 255., float b /. 255. in

  ((fun (rgb, size, (x1, y1), (x2, y2)) ->

    (* Set thickness of brush *)
    Cairo.set_line_width ctx (float size) ;
    Cairo.set_line_join ctx Cairo.JOIN_ROUND ;
    Cairo.set_line_cap ctx Cairo.ROUND ;
    let r, g, b =  rgb_floats_from_ints rgb in
    Cairo.set_source_rgb ctx ~r ~g ~b ;

    Cairo.move_to ctx (float x1) (float y1) ;
    Cairo.line_to ctx (float x2) (float y2) ;
    Cairo.Path.close ctx ;

    (* Apply the ink *)
    Cairo.stroke ctx ;
   (fun () ->
     let b = Buffer.create 10000 in
     (* Output a PNG in a string *)
     Cairo.PNG.write_to_stream surface (Buffer.add_string b);
     Buffer.contents b

let _ = Lwt_stream.iter draw_server (Eliom_bus.stream bus)

We also define a service that sends the picture:

let imageservice =
    (fun () () -> Lwt.return (image_string (), "image/png"))


The module Eliom_registration defines several modules with registration functions for a variety of data types. We have already seen Eliom_registration.Html5 and Eliom_registration.App. The module Eliom_registration.String sends arbitrary byte output (represented by an OCaml string). The handler function must return a pair consisting of the content and the content-type.

There are also several other output modules, for example:

  • Eliom_registration.File to send static files
  • Eliom_registration.Redirection to create a redirection towards another page
  • Eliom_registration.Any to create services that decide late what they want to send
  • Eliom_registration.Ocaml to send any OCaml data to be used in a client side program
  • Eliom_registration.Action to create service with no output (the handler function just performs a side effect on the server) and reload the current page (or not). We will see an example of actions in the next chapter.

Loading the initial image

We now want to load the initial image once the canvas is created. Add the following lines just between the creation of the canvas context and the creation of the slider:

(* The initial image: *)
let img =
    (img ~alt:"canvas"
       ~src:(make_uri ~service:~%imageservice ())
img##.onload := Dom_html.handler
    (fun ev -> ctx##drawImage img 0. 0.; Js._false);

You are then ready to try your graffiti-application by make test.byte.

Note, that the Makefile from the distillery automatically adds the packages defined in SERVER_PACKAGES as an extension in your configuration file local/etc/graffiti/graffiti-test.conf:

<extension findlib-package="cairo2" />