Module Lwt_term.Zone
module Zone : sig..end
Off-screen zones
type t = { points: Lwt_term.point array array;(* The off-screen matrix *) x: int; y: int;(* Absolute coordinates of the top-left corner of the zone *) width: int; height: int;(* Dimmensions of the zone *)}
val points : t -> Lwt_term.point array array
val x : t -> int
val y : t -> int
val width : t -> int
val height : t -> int
val make : width:int -> height:int -> t
Make a new zone where all points are initialized to Lwt_term.blank
val sub :
zone:t ->
x:int -> y:int -> width:int -> height:int -> t
sub ~zone ~x ~y ~width ~height creates a sub-zone of
zone. x and y are relatives to the zone top left corner.
Raises Invalid_argument if the sub zone is not included in
zone
val inner : t -> t
inner zone returns the inner part of zone